Description
E2766
Inspired by viral challenges that have gathered billions of views across the Internet, this game tests one's ability to stay calm under pressure. Players wear the Cool-O-Meter unit that measures their heart rate, and the opposing team rolls the dice that will determine how they'll try to get the player to get flustered. A change in heart rate effects the meter and when the meter gets high enough the lights get to red, the alarm will sound, and the opposing team wins. Get Opponents to React Under Pressure To play the game, one player puts on the device that will measure their heart rate. Then, opponents roll the 2 action dice, and the subject die. What shows up on the dice corresponds to actions opponents can do to get the other player flustered and "lose it" within 30 seconds. For example, the action dice might have opponents get up close to the other player and blink, or dance and â then the Kids vs. Parents die might add the word poop, scabs, or barf to the mix. Who will stay calm and collected and who will break under pressure?